Monday, February 18, 2008

Designing for Appeal in "The Parkbench"


model sheet for The Birds in "The Parkbench"

Dave Levy recently posted on his blog about the 3 main categories he sees in modern animation design.  He calls them "Appealing Design, Grotesque Design, and Appealingly Grotesque Design".  About "Appealing Design", Dave writes: "it's a simple design, rooted in classic appeal but with just enough modern quirks to give it a little edge".  Dave also writes that he sees an emphasis on "moving characters in interesting ways" and "playfulness in story construction", though he wonders if that "maybe reveals an attempt to overcompensate for simplistic graphics".  I was flattered to be called one of "this movement's artists", and I did recognize some of the strengths and weaknesses I see in my own work in what Dave had to say and would like to respond to it here.

As I mentioned previously on my blog, the designs for one of the films I am currently working on were inspired by Owen Jones' The Grammar of Ornament (see the original post).  In the book, Jones talks a lot about bringing everything to a perfect balance of shapes.  The focus is on pleasing proportions, symmetry, and repetition.


Plate XLIII, "Moorish Ornament" ; 
The Grammar of Ornament(Owen Jones)

I applied these design principles to my characters as you see here:



Plate X, detail "Egyptian Ornament" (Jones) and The Son from "The Parkbench"

This approach was helpful for several reasons.  The film is about seven individuals whose paths cross and some walk away winners and some walk away losers.  The Father and Son, The Balloonseller, The Birds, The Man on the Bench, The Other.  No one speaks and everybody's costume is fairly nondescript, and since I was going to move the camera around, showing every character from extreme close up to extreme wide, sometimes even in the same shot, they would have to look as unique close up as they did from a distance just based on shape.  To demonstrate this, I've posted two different shots of the birds here:



Close up on one bird ;
overhead shot of both birds surrounded by other characters

So that the viewer will never be confused, each character has a distinct hand, distinct nose, distinct leg; but that hand, nose and leg all make sense on the same body by being somehow similar to one another and expressive of a personality.  For instance, the design of the boy emphasized circles... notice, even his knees are circular:


The boy's face is dominated by perfectly circular lenses, repeating the large circles of his head and body.  His shirt cuffs and pant legs are circular; even his hands have rather circular fingertips and palms.  By comparison, his Father has a more grotesque, dripping body with long, jointed, fingers and a large nose falling over a large chin. We still know they are related because their postures match and they both wear glasses. 

That makes shots like this work:


The hand that comes on is immediately identifiable, there are only two hands with long bony fingers in the film and they both belong to the Father.

This kind of quick recognition was needed throughout the film as most cuts are jump cuts, you are suddenly thrust beneath a smoker's chin, between two eyes and a giant nose, staring out from under a pigeon's belly.  Whose chin?  Whose eyes?  Whose belly?  They all need answers.


The Ballon Seller's Chin ; color concept


Man's Face ; pencil test


The Bird's Belly ; pencil test

The designs had to be simple enough to draw the six minute film by myself, to create instantaneous character recognition in every shot, and to allow for playfulness in pantomime given the lack of dialogue.  Sound effects will come in later and further separate the characters by giving each one a unique library of sound: the falling of their feet, the tapping of their fingertips, the drag of their cigarette, the swing of their hips will all be unique.

Their body language was just as important to establishing character.  The Man on the Bench is totally normal, his walk is just an averaging out of Every Walk.  The father has a big stride to match his overall bigness, but stays low to the ground for balance.  The birds are clumsy, their feet slap the ground as they go, and one can be identified as easy going, the other touchy, all with the body language of their walk.  I've posted pencil test animation of them both:



The Pleasant Bird


The Touchy Bird
 
And while I generally wanted my characters to have "appeal", there were some I wanted to be more appealing than others.  I had a special interest in designing the birds and the balloon seller as sympathetic characters: they are going to lose the most in the film, and those losses should be felt.  They have eyeballs and mouths to show their emotions, a big leg up on the other guys, as it turns out. The Father and Son are meant to be more emotionally removed: they are entirely non-sentimental, staring out blankly from behind large glasses.

The Balloonseller and his very unemotional counterpart, The Father

And what about the story?  The version currently up on YouTube is incomplete, but I hope the finished film will indeed have what Dave calls "playfulness in story construction".  Still, the story has been fixed for some time now and its consideration has admittedly become secondary to considerations of the way I wanted to tell it.  I don't know how wide an audience this film will have, and it is not really for a wide audience.  I made it for me.  It continues to be an extremely pleasant process, working on it is a meditation for me.  Every part of each character and each movement is so controlled and predetermined, it becomes very easy to luxuriate in the process and really dig in.  I hope what's left at the end can still make a mark, but that is not as important to me as what I've learned in doing the film.

Moving ahead, I am beginning to work on what will hopefully be a series of films much more capable of finding a wide audience.  The stories for the series, which I can not currently announce by name, are told by people from all over the country, of all ages, races and genders.  For this series, I will be taking a lot of the lessons I learned in designing "The Parkbench" forward to apply to more specifically characterized personalities.  Their universe will hopefully still have appeal but will have the other foot solidly in reality.  I look forward to sharing more with you about this, but in the mean time let me present a few of the characters designed for that project.





Wednesday, January 23, 2008

More WWII Film Backgrounds


In earlier posts (here and here), I talked about the process I used to create the backgrounds in my new short. The image posted at the top is a good example of the kinds of backgrounds I was able to do once I really got going with this method.  It was "painted" in Photoshop on top of this drawing :


The next image is what the scene used to look like, a shot which has since been scrapped.  It just seemed a bit flat.



The following images are from the finished sequence.  Using one dynamic background, I'm able to imitate a camera move around the soldier which might otherwise look stale.  I've also really enjoyed this stuff because it's very easy to have an "animated" background: the different layers in a shot can all stay alive by sliding them, scaling them, playing with their ambient light and focus.  It's been a lot of fun!




Monday, January 21, 2008

Death of the Soldier

In the short film I am currently working on, the sequence which is closest to my heart is the levitation of the dead soldier.  This sequence occurs as the American GI responsible for his death reverently recalls the beauty of the young man he had shot.  It became the climax of the film by driving home the main point of the story: the incredible tragedy of each death in every war.   It was my goal to show the human dignity of this German soldier, and make his death an event of real importance.  The Nazi helmet falls away, the jacket opens up, revealing the wound, and his body is transported to a sort of heavenly world.  Hopefully, this can promote empathy for even those we traditionally think of as having been on the side of "evil" and will make the American soldier's grief that much more powerful to see. 

I will be posting more later about the final execution of this sequence, but for now, here are several of the storyboard drawings and concept sketches.  The last image posted is a screenshot from the finished sequence.



Tuesday, January 15, 2008

Boy at the Beach

The two films I'm currently working on are laborious.  Personally, I think they're gonna look great, but hell if I want to be stuck making an average of 1 film per year for the rest of my life. In an attempt to become more efficient and capable of doing my own films, as well as getting a final result that's more fresh, I am looking for ways to work that will narrow the distance between my original drawing and what ends up on the screen.  I've done a few tests of animating straight ahead in black marker (instead of pencil which is then gone over with marker) and was happy with some of the results.  I think my films will always be heavy on drawing, hopefully my own, so finding a way to do 5 seconds of footage an hour was nice.  This is a short, nonsense film that comes from that experimentation.  This could probably use a touch of color if it were to be finished.  Oh, and a coherent storyline.

Monday, January 14, 2008

James Harvey's "Sorrow of the Soldier"


Just wanted to post a little response to the thread Amid started over at Cartoon Brew on James Harvey's "Sorrow of the Soldier".  Several visitors to the blog commented on a supposed lack of sophistication in the message and form of the film.  It's really unfortunate that the focus would be on these things instead of on the ambition of Mr. Harvey to effect a positive change.  Idealism in any form deserves a little breathing space, especially when it's as heartfelt as this.  Oh, and by the way, it is a very visually accomplished film to boot.  Watch it here.

Mother and Daughter


This is just a short walk cycle I did tonight, needed to get my mind off the film for a few hours.  It was inspired by a mother and daughter I saw at the swimming lesson I taught in New Jersey today.  When I first posted this last night, the mother needed a few more drawings.  Fixed it!  Just for fun, I've also reposted the link to the Father and Son walk cycle from The Parkbench for a little comparison.